
Media Content - July 2017
A list of all SOS articles that hold associated media files for July 2017 audio examples.

A list of all SOS articles that hold associated media files for July 2017 audio examples.

Craft a vintage bass guitar sound using Logic Pro X’s built-in amp modelling plug-ins.

Our major new series explains how to harness the power of today’s virtual orchestral instruments.

Behind every virtual band, there are real producers and engineers. In the case of Gorillaz, they were Anthony Khan and Stephen Sedgwick.

A reader’s home-studio monitoring suffers from a lack of low end and poor stereo imaging. Can the Studio SOS team track down the cause?

Cubase’s natural home may be the recording studio, but you can also use it for on-stage improvisation.

Which audio interface is right for you and your Pro Tools system?

Already dominant elsewhere, audio-over-IP is poised to take over the studio world. We explain how it works — and why there are so many protocols!

Sonar’s new MIDI Track Pane makes automation easy!

We show you why Live’s Amp and Cabinet effects aren’t just for guitarists.

A new Rack Extension, Grid64g, adds X0X-style step sequencing to Reason instruments.

Blockbuster video game Horizon Zero Dawn took six years to make, and required its three composers to invent an entirely new sound world.

What’s the difference between a track and a channel? In Studio One, this is not a trick question...

By stepping back and taking stock, our engineer manages to rescue his own mix of guitars, bass and hurdy-gurdy for an Alt/Folk band!

A list of all articles that hold associated media files for June 2017 audio examples and video tutorials.

Get the best out of Sonar’s surprisingly powerful Sonitus Modulator plug-in.

Kong is more than just a drum machine: it’s Reason’s secret weapon for dynamic performance with loops and breaks.

Harness the power of Studio One’s Arranger track and Scratch Pads to reshape your material.

We look at how audio clips can be repurposed in Ableton Live.

Recording Steel Drums: Our engineer rises to the unfamiliar challenge of capturing a loud steel band in their octagonal rehearsal building.